Getting started

From Beerplop
Revision as of 14:09, 5 December 2019 by Wol-soft (talk | contribs)
You click beer a lot, beer goes plop a lot.

It's simple: you click beer, beer goes plop. You click beer twice, beer goes plop twice. You click beer ten times, you can buy opener, beer clicks itself (slowly).

How to get some plops

The goal of the game: get as many plops as possible.

The easiest way to get plops is clicking the large beer glass. If you do nothing else, you will see your plops rising steady, but slow as Fucking Hell.

You can invest your plops in many different ways to boost your plop production:

  • Buildings (available immediately), which increase your automatic plop production
  • Bottle Cap Factories (available immediately), which generate Bottle Caps, which you can use to level up your buildings, which increases your automatic plop production. Each level up doubles the production of the building (Bottle Cap Factories can also level up. This will consume plops instead of Bottle Caps).
  • Upgrades (available after some time), which can increase your automatic plop production
  • Magicians (available after Holy Upgrade), who generate mana, which you can use to enchant your buildings, which increases your automatic plop poduction
  • Research Projects (available after Holy Upgrade), which can increase your automatic plop production
  • Stock Market investments (available via an upgrade), where you can invest plops and make a fortune.
  • The Beer Bank (available after Holy Upgrade), where you can invest your plops and receive a booster.

Other ways to increase your plop production:

  • Buff Bottles (available immediately), which spawn frequently and randomly and which can increase your plop production.
  • Beermats, which you receive after sacrificing your levels (available after level 1000)
  • Equipped Building Slots (available via Beer Factories after Holy Upgrade)
  • Cloning your buildings (available after Holy Upgrade), which boosts the buildings' plop production
  • Sacrificing your Beers in the Automated Bar (available after Holy Upgrade), which boosts your entire or just the dispensers' plop production
  • Abstinence (available after Holy Upgrade), where you receive Plops when you're not playing

How to get awfully many plops awfully fast (if you're a computer pro)

(Purists may consider this cheating. If you don't understand this, don't even try.)

Bend time and space and generate plops via "abstinence". Because abstinence is unlocked via holy upgrade, you have to play regularly until you reach level 1000. There is also a whole bunch of holy upgrades which boost your abstinence plop production – you might want to get those first.

Why does it work? Because the game consults your machine's system clock to calculate abstinence plops. So, if you change the system date, say, one day ahead, the game will assume that you haven't been playing for a day and grant you some abstinence plops.

Step-by-step instructions

  • Set up a simple virtual machine with a Linux OS running. I recommend a slim live system like Puppy Linux which runs directly from a .iso image and doesn't require any setup of virtual disks or installation or any such bollocks.
  • Start the game
  • Create a new save state
  • Write a simple bash script which continually changes the date. A simple solution would be:
    1 #!/bin/bash
    2 
    3 while true
    4 do
    5   date -s 'next year'
    6   sleep 1
    7   date -s 'last year'
    8 done
    
  • Run this script as root in a terminal window.
  • Receive plops
  • Additional strategies:
    • Cloning I: The cloning multiplier increases over time. Set the time back as far as possible (i.e. 1970), clone all of your buildings, set the clock ahead as far as possible (i.e. 2263) and harvest, what you've sown.
    • Cloning II: The cloning cooldown time is also calculated using the system clock. You can easily accelerate the cloning by tinkering with the system time and cloning all of your buildings to the maximum levels in a few minutes.
    • Magicians: Bend time and space to reduce the magicians' training times down to a minimum. The same would apply for the Beer Bankes, were they not utterly useless.