Difference between revisions of "Add a new building to Beer Factories"
From Beerplop
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**requirements, prices and callbacks in Upgrades.js | **requirements, prices and callbacks in Upgrades.js | ||
**Title and description for each upgrade (if required Language Middleware expansion) | **Title and description for each upgrade (if required Language Middleware expansion) | ||
− | *Achievement building unlocked | + | *Achievement building unlocked (with translations) |
− | *Amount achievements (Language Middleware expansion of description) | + | *Amount achievements (with translations and Language Middleware expansion of description) |
*Define base building price in ''REQUIRED_MATERIALS__FACTORY_CONSTRUCTION'' | *Define base building price in ''REQUIRED_MATERIALS__FACTORY_CONSTRUCTION'' | ||
*Define when the building gets unlocked in ''FACTORY_ENABLE_LIMITS'' | *Define when the building gets unlocked in ''FACTORY_ENABLE_LIMITS'' | ||
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If an upgrade path of the building unlocks a factory extension | If an upgrade path of the building unlocks a factory extension | ||
− | * define the extension in ''EXTENSIONS'' | + | *define the extension in ''EXTENSIONS'' |
*Add translations for extension name and description | *Add translations for extension name and description | ||
− | *Achievement extension unlocked | + | *Achievement extension unlocked (with translations) |
− | * Use the method '''enableFactoryExtension''' to unlock the extension in Upgrades.js | + | *Use the method '''enableFactoryExtension''' to unlock the extension in Upgrades.js |
− | * create extension icon | + | *create extension icon |
If the new building or a factory extension of the building produces new materials | If the new building or a factory extension of the building produces new materials | ||
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*Add the material state in Beer Factories state | *Add the material state in Beer Factories state | ||
*Add translation for material name | *Add translation for material name | ||
− | *Add materials amount achievements (Language Middleware expansion of description) | + | *Add materials amount achievements (with translations and Language Middleware expansion of description) |
Revision as of 12:23, 10 September 2020
- Building state in Beer Factories state
- Constant building data in FACTORY_DATA_FIX
- Add translations for building name and description
- Define two upgrade paths
- Labels for upgrade paths (if they don't exist yet)
- requirements, prices and callbacks in Upgrades.js
- Title and description for each upgrade (if required Language Middleware expansion)
- Achievement building unlocked (with translations)
- Amount achievements (with translations and Language Middleware expansion of description)
- Define base building price in REQUIRED_MATERIALS__FACTORY_CONSTRUCTION
- Define when the building gets unlocked in FACTORY_ENABLE_LIMITS
- Create building icon
- Implement special logic for the building
- factory extensions
- ....
If an upgrade path of the building unlocks a factory extension
- define the extension in EXTENSIONS
- Add translations for extension name and description
- Achievement extension unlocked (with translations)
- Use the method enableFactoryExtension to unlock the extension in Upgrades.js
- create extension icon
If the new building or a factory extension of the building produces new materials
- Add the material state in Beer Factories state
- Add translation for material name
- Add materials amount achievements (with translations and Language Middleware expansion of description)