Difference between revisions of "Add a new building to Beer Factories"

From Beerplop
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**requirements, prices and callbacks in Upgrades.js
 
**requirements, prices and callbacks in Upgrades.js
 
**Title and description for each upgrade (if required Language Middleware expansion)
 
**Title and description for each upgrade (if required Language Middleware expansion)
*Achievement building unlocked
+
*Achievement building unlocked (with translations)
*Amount achievements (Language Middleware expansion of description)
+
*Amount achievements (with translations and Language Middleware expansion of description)
 
*Define base building price in ''REQUIRED_MATERIALS__FACTORY_CONSTRUCTION''
 
*Define base building price in ''REQUIRED_MATERIALS__FACTORY_CONSTRUCTION''
 
*Define when the building gets unlocked in ''FACTORY_ENABLE_LIMITS''
 
*Define when the building gets unlocked in ''FACTORY_ENABLE_LIMITS''
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If an upgrade path of the building unlocks a factory extension
 
If an upgrade path of the building unlocks a factory extension
  
* define the extension in ''EXTENSIONS''
+
*define the extension in ''EXTENSIONS''
 
*Add translations for extension name and description
 
*Add translations for extension name and description
*Achievement extension unlocked
+
*Achievement extension unlocked (with translations)
* Use the method '''enableFactoryExtension''' to unlock the extension in Upgrades.js
+
*Use the method '''enableFactoryExtension''' to unlock the extension in Upgrades.js
* create extension icon
+
*create extension icon
  
 
If the new building or a factory extension of the building produces new materials
 
If the new building or a factory extension of the building produces new materials
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*Add the material state in Beer Factories state
 
*Add the material state in Beer Factories state
 
*Add translation for material name
 
*Add translation for material name
*Add materials amount achievements (Language Middleware expansion of description)
+
*Add materials amount achievements (with translations and Language Middleware expansion of description)

Revision as of 12:23, 10 September 2020

  • Building state in Beer Factories state
  • Constant building data in FACTORY_DATA_FIX
  • Add translations for building name and description
  • Define two upgrade paths
    • Labels for upgrade paths (if they don't exist yet)
    • requirements, prices and callbacks in Upgrades.js
    • Title and description for each upgrade (if required Language Middleware expansion)
  • Achievement building unlocked (with translations)
  • Amount achievements (with translations and Language Middleware expansion of description)
  • Define base building price in REQUIRED_MATERIALS__FACTORY_CONSTRUCTION
  • Define when the building gets unlocked in FACTORY_ENABLE_LIMITS
  • Create building icon
  • Implement special logic for the building
    • factory extensions
    • ....

If an upgrade path of the building unlocks a factory extension

  • define the extension in EXTENSIONS
  • Add translations for extension name and description
  • Achievement extension unlocked (with translations)
  • Use the method enableFactoryExtension to unlock the extension in Upgrades.js
  • create extension icon

If the new building or a factory extension of the building produces new materials

  • Add the material state in Beer Factories state
  • Add translation for material name
  • Add materials amount achievements (with translations and Language Middleware expansion of description)